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Michael Anderson

GAME DESIGNER

ABOUT ME

I am a Technical Game Designer with a specialization in Game Programmer and Level Design. I have been making games both professionally and personally for the past 5 years. 

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As a recent summa cum laude graduate from Drexel University, I have a few professional internships under my belt. Most recently I worked for SIE on The Last of Us Part II: Remastered during the summer of 2023. During my time there I worked as a technical game design intern on a Co-Dev team. I have also worked for many local Philadelphia based indie studios and production companies. 

 

Professionally I have worked as an entry level technical game designer, interactive developer, QA tester, and junior designer. I have a deep understanding of C# as well as professional Co-Dev experience which will help prepare me to quickly adapt to new code bases and platforms. 

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Join me as I bring my creative passions to life and develop unique and engaging gameplay!

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EDUCATION

Student, Drexel University 2024, BA

SKILLS

Advanced: Unity 3D/2D, C#, Perforce
Proficient: Maya, Unreal, Audition, Premier, Photoshop, Illustrator, Git.

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